Downloads  

Back in the early 80s, I worked on some great games for Sierra that haven't been available in over a decade. Back then, they were huge projects; now they're a short download. While the graphics really show the age of these games, I think the game play still holds up.

All are adventure game format, with the exception of "Donald Duck's," which is more skill-based, and none requires typing, use any controllers other than a few keys and perhaps an optional joystick.

To download any of these games, just click its title. But remember: I don't do "customer service" on these. You're on your own about making them work with your computer, OS, video, sound, etc.

As far as I know, these games are no longer of any interest to my friends at Disney or Sierra, so feel free to copy them and share them with your friends.

   

"The Black Cauldron" was the last of the pre-Michael Eisner Disney animated feature-length movies. Disney had no software developers back then and had seen my very early game, "Troll's Tale." They asked me to do a movie spinoff using its simplified Spacebar & Enter key-only interface. They gave me complete access to the original hand-painted backgrounds, the original Elmer Bernstein score, even the original animation cells, which were still literally lying in heaps, before being sent off to the dump! (Eisner fixed that tradition quickly!) The story echoes the movie, but anywhere you could do something different from the action in the movie, you received more points for doing so. There are at least six different variations of the ending, based on decisions made throughout game play.

Running Windows XP? Matt Vassar shared how he got this game to run:

  1. Download the game (link above) and unzip it.
  2. Go here and download VDMsound v2.0.4 for WinNT. Run the downloaded file and follow the installation instructions.
  3. Go here, search for NAGI v2.06 by Nick Sonneveld. Download it and unzip it into your Black Cauldron folder.
  4. Return here, search for SDL Library by Sam Lantinga. Download it and unzip it into your Black Cauldron folder.
  5. Open Windows Explorer, navigate to your Black Cauldron folder. Right-click n.exe, and choose "Run with VDMS." VDMS will display a tip of the day. Click close and The Black Cauldron should run automatically.

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"Donald Duck's Playground" won several awards from educational software magazines as best educational game of the year. In it, you are Donald, working at four different jobs to earn money, which you then spend to buy playground equipment for your nephews to enjoy.

Brendan Onfrichuk sent instructions on how to play:

Train Controller
The object of this game is to guide the train to the station shown by operating the levers. The levers are numbered, so find all the numbers on the map before starting. When the train is moving, operate the levers to move the tracks to create a route for the train.

Produce Sorter
Here you must put the fruit thrown at you into its corresponding box. It lands in a different spot each time. Watch the angle as it is thrown and move under it, then drop it in the matching bin.

Toy Store
Place the toys given to you in front of the identical toy on the shelf. Move the ladder to the left of the toy since you always climb with the toy in your right hand. If the toy is not centered on its mate, it will fall and cost you earnings. Watch the time, and be sure to pull the lever on the lower right side of the screen before the counter hits 0 or the passing train will cause all the toys will fall off the shelves.

Airport
Sort the luggage. Try to memorize the three-letter airport abbreviations on the sorting bins so you know which suitcases to grab. Don't waste any time; this is the easiest game to earn money.

Other
You can use the "X" key instead of the F10 key. (When the game was written all function keys were to the left of keyboard, with F10 at the bottom.)

Technical
If the game won't work on your computer, you might try downloading the new open-source AGI interpreter here. It runs under Windows and also works with some of the other games here.

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"Winnie the Pooh in the Hundred Acre Wood" was another game using my "Troll's Tale" engine, except the word "engine" is too high-falutin' for that simple thing! Anyway, I consider this game one of my best. Again, Disney shared artwork from their Pooh movies which our artists used to come up with the background art and I used as inspiration for the locations and puzzles.

Check out Curt Coder's (what a great name for a programmer!) TrollVM website. He has an emulator that makes this game run much better on modern computers.

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"Mickey's Space Adventure" was designed by Roberta Williams, but I did create the music for it. Players visit all nine planets in the our solar system. The file you download unpacks to 2 subdirectories called "Disk 1" and "Disk 2." It requires a blank floppy disk in drive A for your saved games.

Check out Curt Coder's TrollVM website. He has an emulator that makes this game run much better on modern computers.

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"Troll's Tale" was the inspiration for "The Black Cauldron" game and is the third game I ever programmed. It looks incredibly simplistic now, but as I recall, I worked a lot of hours on it!

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"Dragon's Keep" was the first computer game I ever programmed. It was an educational adventure game featuring possibly the world's first "point and click" user interface. I wrote this in Applesoft Basic on my trusty Apple ][+ in the summer of 1982, but the only downloadable version I have is this Commodore 64 version provided by a friend. She says it will work under Windows if you use a program called WinVice or CCS642.0. I'm not familiar with either program, but I'm sure you can find them on the Web. This is truly "Stone Age" software!

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Before there was a Leisure Suit Larry, Chuck Benton created the only non-graphic game Sierra ever sold, Softporn for the Apple ][. I later used its puzzles as the basis for LSL1: Leisure Suit Larry in the Land of the Lounge Lizards. Still later, Gary Thompson reprogrammed it for the IBM PC.

Here's your chance to see whether the changes I made to this classic game were improvements or not! Click here to download "Softporn" and see 1981 for yourself! It even includes an HTML walk-through (since you'll never solve the game without it!).

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And even more!

I also have a few other things here that you might want to scrounge through.

Check out:

The original, official design documents to my games.

Sheet music to "The Leisure Suit Larry Theme Song" here.

Sound effects from various games here.

All of Jason Piel's wonderful "Vargas girl" wallpaper from Leisure Suit Larry 7: Love for Sail! is here.

MP3s from all the Larry games here.

Me singing "The Ballad of Freddy Pharkas." And the little-known "Closing Ballad of Freddy Pharkas."

Larry Pops Up! is a tiny program written by my friend Don Munsil (who also helped design LSL7: Love for Sail!) to play random WAVe files after a user-defined period of inactivity (i.e., if you don't type or move your mouse for 10 minutes, it pipes up!). It will play any and all WAV files that you place in its directory. It even comes with a few Larry lines to get you started. 

Want more laughs? Tired of the few lines that came with Larry Pops Up!? Then download add-on pack 2, or add-on pack 3, or add-on pack 4, or add-on pack 5. They're well worth what you pay for them--nothing!

(*You will need a Zip-type program to unzip the files.)

 

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© 1998 - 2008 by Al Lowe • All Rights Reserved • Last Update: July 28, 2008